Getting Started (Mystcraft)
- This page was originally created by Whizzball1 - .
|This guide is for Mystcraft version 0.10.13.1, which is the most current version for 1.6.4. The details of age stability and randomness, as well as a few technicalities of the linking panels, have changed.
For earlier versions for 1.5.x and 1.6.2/1.6.4, see <link needed?>.For a pre-0.10 version of this guide, please visit Getting Started (Mystcraft)/Archive/Pre 0.10. Note that this implies 1.4.7 or earlier. (July 2013)
Mystcraft is a mod that provides you with the ability to create new dimensions to play in.
These dimensions can look very close to the overworld (almost identical, in fact), somewhat similar to the Nether, or the End, or very, very different from anything you've seen before.
It is possible to get stuck in an age, and be unable to return to the Overworld, or any other dimension, without cheating. This is both known, and intentional; this mimics the source material the mod is based on.
In order to start creating new ages you will need:
- A steady supply of sugarcane for paper
- A large supply of cows or leather for books
- A nearby water source capable of spawning squids for ink sacs
- A couple of glass bottles for Ink Vials
BEFORE you do anything else, you will want to make linking books.
- Main articles: Linking Book
To make a linking book, you need an Ink Mixer to make linking panels, and then you combine link panels and leather to make an unlinked link book.
- Main articles: Ink Mixer
Warning to server operators: Linking books permit extremely cheap and almost unrestricted teleportation between any place your players have been to. If you want to restrict the free teleportation, look into Linking Tweaks
Bookstands, and Lecterns
A book on the ground may take damage; a book that gets wet, including on the ground when it rains, will take damage. There is no repair for books at this time.
- Main articles: Age Creation
Once you have linking books to get home, you can begin to consider going to new worlds. A random world can be made by putting a linking panel and leather into a Book Binder. Additional pages can be added if you want to influence the resultant world, but are not needed.
For safety, you want your inventory to contain at least the following:
- 1. Three return linking books home. Two in the hotbar, one in inventory.
- 2. Two bookstands or lecterns, in hotbar.
- 3. A chest, in hot bar.
- 4. Lighting sources -- torches, glowstone, etc., in hotbar.
All of the above should be considered mandatory.
- 5. A potion of night vision. Just in case you find yourself in complete darkness with no light or view of sky. These worlds are called Cave Worlds, and look like the nether -- but without the natural background lighting, and usually without any glowstone.
On arrival, plan to plop down some lighting, a bookstand/lectern, one of the books from your hotbar, then move a short distance, and place a chest, the spare linkbook from your inventory, and spare bookstand/lectern in that chest.
Never remove the last return home linkbook from your hotbar. Keep it available at all times. Regard this as the number one of rule of this mod in all cases.
There are several topics you can look at to do more with this mod.
The Writing Desk will let you make copies of symbols. Be aware that once you know what you are doing, and get some valuable pages, this becomes the number one source of abuse possible with this mod. You may wish to disable the writing desk in the config files; the mod is still usable and playable without it.
You can use a Notebook to store pages; these can be placed in the writing desk, or used to transfer pages to and from the book binder.
Archivist villagers can be found in approximately half of the villages generated, and will trade you symbol pages.
Libraries are found in every Mystcraft age. These always have some wood, and stone, as well as lecterns, possible with pages in them. The wood and stone will always give you access to basic tools, even if the world you are in has no trees or stone ground to work with. Note that in some cases, you might not be able to reach the Libraries.
Crystal blocks can be found in some ages. These glowstone-like blocks can be used to make portals, that a linking book can be placed into. Such a portal can be almost any size (limited by loaded chunks), and will permit arbitrary entities to pass though -- including minecarts (chest, hopper, etc). Some mods, such as RotaryCraft, permit interactions across these portals.
If you get into trouble, this is what you want to know.
First, about one age in 10 will randomly have a Star Fissure. You may be able to find a page for a Star Fissure in a library; if so, you can use that in a book binder to force an age to have a way home. Star Fissures will return you to the overworld spawn.
This is the in-game mechanism for getting home, without cheating.
If you need to cheat to get home, the command to use is "/tpx 0". If you are in single player, and cannot normally use cheats, you can "Open to LAN", and enable cheats there.
If a server op needs to get someone else home, then "/tpx playername 0" will work.
- Main articles: Instability
Occasionally, random things may be found in a world that provide you with extra resources; these extra resources will generate instability. An example of this would be Coal Tendrils. A tendril is similar to a small cave system, but made from some material, typically wood, instead of air.
The more valuable the resource, as well as the more common it is, will determine the amount of instability.
Badly written worlds (if you are using the book binder to make customized worlds) can also cause instability.
The most common source of instability will be oceans of some mod-added liquid. These will generally be so unstable that the world will just need to be abandoned.