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Glowstone Illuminator

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Glowstone Illuminator
[[File:{{{blockimage}}}]]
 Glowstone Illuminator
 
Glowstone Illuminator
Mod Thermal Expansion
Type Solid Block
Tooltip Text {{{lore}}}
Required modules {{{module}}}
Properties
Blast resistance {{{blastresistance}}}
Hardness {{{hardness}}}
Restores {{{foodpoints}}}
Effects {{{effects}}}
Cookable {{{cookable}}}
Armor rating {{{armorrating}}}
Damage {{{damage}}}
Durability {{{durability}}}
Mining level {{{mininglevel}}}
Stackable {{{stackable}}}
Flammable {{{flammable}}}
Storage {{{storageslots}}}
Liquid Storage {{{lstorage}}} mB
Heat (C) {{{heatc}}} ºC
Heat (F) {{{heatf}}} ºF
Upgrades
{{{upgrades}}}
Previous tier {{{prevtier}}}
Next tier {{{nexttier}}}
Energy Consumption
Max EU input {{{euinput}}} EU/t
EU use {{{euuse}}} EU/t
EU use {{{euusetool}}} EU/use
EU storage {{{eustorage}}} EU
Max EU output {{{euoutput}}} EU/t
EU production {{{euproduction}}} EU/t
EU traversing {{{eutraversing}}} EU/t
Steam storage {{{gtsteamstorage}}} L
Steam usage {{{gtsteamusage}}} L/t
Steam production {{{gtsteamproduction}}} L/t
Energy storage {{{gteustorage}}} EU
Energy usage {{{gteuusage}}} EU/t
Energy production {{{gteuproduction}}} EU/t
Voltage in {{{gtvoltagein}}} EU-Volts
Voltage out {{{gtvoltageout}}} EU-Volts
Max amperage {{{gtamperage}}} EU-Amps
Loss/meter/amp {{{gtloss}}} EU-Volts
Heat limit {{{gtheatlimit}}} K
Fluid capacity {{{gtfluidcapacity}}} L/s
Item capacity {{{gtitemcapacity}}} Stacks/s
Routing value {{{gtrouting}}}
Fuel efficiency {{{gtefficiency}}}
Charge storage {{{rccharge}}}
Energy loss {{{rcloss}}} per tick
Required Power {{{rocpower}}} W
Required Torque {{{roctorque}}} Nm
Required Speed {{{rocspeed}}} rad/s
Max MJ input {{{mjinput}}} MJ/t
MJ use {{{mjuse}}} MJ/t
MJ storage {{{mjstorage}}} MJ
Max MJ output {{{mjoutput}}} MJ/t
MJ production {{{mjproduction}}} MJ/t
MJ traversing {{{mjtraversing}}} MJ/t
Max RF input {{{rfinput}}} RF/t
RF use {{{rfuse}}} RF/t
RF storage {{{rfstorage}}} RF
Max RF output {{{rfoutput}}} RF/t
RF production {{{rfproduction}}} RF/t
RF traversing {{{rftraversing}}} RF/t
{{{1inputtitle}}} {{{1input}}}
{{{1usetitle}}} {{{1use}}}
{{{1storagetitle}}} {{{1storage}}}
{{{1outputtitle}}} {{{1output}}}
{{{1productiontitle}}} {{{1production}}}
{{{2inputtitle}}} {{{2input}}}
{{{2usetitle}}} {{{2use}}}
{{{2storagetitle}}} {{{2storage}}}
{{{2outputtitle}}} {{{2output}}}
{{{2productiontitle}}} {{{2production}}}
{{{3inputtitle}}} {{{3input}}}
{{{3usetitle}}} {{{3use}}}
{{{3storagetitle}}} {{{3storage}}}
{{{3outputtitle}}} {{{3output}}}
{{{3productiontitle}}} {{{3production}}}
{{{4inputtitle}}} {{{4input}}}
{{{4usetitle}}} {{{4use}}}
{{{4storagetitle}}} {{{4storage}}}
{{{4outputtitle}}} {{{4output}}}
{{{4productiontitle}}} {{{4production}}}
{{{5inputtitle}}} {{{5input}}}
{{{5usetitle}}} {{{5use}}}
{{{5storagetitle}}} {{{5storage}}}
{{{5outputtitle}}} {{{5output}}}
{{{5productiontitle}}} {{{5production}}}
Technical Details
Default data value {{{datavalue}}}
Ore dictionary name {{{oredictname}}}
First appearance {{{firstappearance}}}
Last appearance {{{lastappearance}}}
Experience {{{exp}}}
Flow speed {{{flowspeed}}} m/s
Player speed {{{speed}}}

The Glowstone Illuminator is a glowstone-filled lamp added by Thermal Expansion.

Crafting

Illuminator Frame

 
 Nether Quartz_(Vanilla)
 
Nether Quartz
 Nether Quartz Dust_(Vanilla)
 
Nether Quartz Dust
 
 Hardened Glass
 
Hardened Glass
 Reinforced Glass
 
Reinforced Glass
 Redstone_(Vanilla)
 
Redstone
 Hardened Glass
 
Hardened Glass
 Reinforced Glass
 
Reinforced Glass
 
 Silver Ingot (TE)
 
Silver Ingot (TE)
 
 Illuminator Frame
 
Illuminator Frame

The Illuminator Frame has no use, other than to make a Glowstone Illuminator, yet.

Glowstone Illuminator

 
 
GUI tank 120.png
GUI tank 24 80.png

Each Glowstone illuminator requires 1000 mB of Energized Glowstone, equivalent to 4 Glowstone dust.

Modes

The Glowstone Illuminator has 6 modes. You can swap modes by right-clicking the illuminator with a Crescent Hammer or any other compatible Wrench.

  • Default on/Default off
    • On Default mode, the Illuminator's state is switched by applying a Redstone signal - Default on is switched off with Redstone, and off is switched on.
  • Scaled Proportional/Scaled Inverse
    • On Scaled mode, the Illuminator's light level is determined by the strength of a Redstone signal - Proportional is off at no signal, Inverse is on at no signal.
  • Always on/Always off
    • On Always mode, the Illuminator is not affected by Redstone signals.

Note

Illuminators can be dyed by right clicking the block with a piece of dye.